About Detail

I've always noticed the small things.
These details aren't accidents. They're decisions. Careful, intentional decisions made by people who care deeply about craft.
You might say that not everyone is going to notice these, but I truly believe that small details add up and make the experience feel more polished. Even if they go unnoticed.
What This Is
Detail is a collection of these moments. It's a study resource. A place to learn why great design feels great, not just what it looks like.
I will also add some Editor's Notes to explain why I think it's a great detail, and probably some helpful tips to help you create it.
Why This Matters Now
We're living in a strange moment for design.
AI can generate a functional interface in seconds. Factories can manufacture products cheaply at massive scale. The barrier to creating something that works has never been lower.
But there's a difference between something that works and something that feels right.
That difference lives entirely in the details.
AI doesn't know that a 200ms animation feels more natural than a 300ms one. It can't feel when a button's resistance is just right. It can't sense the difference between a surface that feels premium and one that feels cheap.
Humans can.
In a world of scarcity, we treasure tools.
In a world of abundance, we treasure taste.
— Anu Atluru, Taste is Eating Silicon Valley
And as more of the world becomes automated and commoditized, I believe the people who understand these details—who can feel them, create them, and explain them—will be the ones building products people actually love.
Detail is my attempt to help you become one of those people.
A Note on Curation
Not every detail makes it here.
I'm trying to showcase the best—the details that teach something valuable, that demonstrate exceptional craft, that make you see design differently.
What matters isn't fame. It's craft.
In crafting, the amount of time we put in and the results we get rarely in balance. A large movement may materialize all at once; other times a tiny detail may take days.
Rick Rubin, The Creative Act: A Way of Being
Specifically, a detail can be:
- A technique that can be reused to other context. For example, "Dynamic favicon theme"
- A unique pattern heavily relies on context, but too subtle to get noticed though it just feels right. For example, "Smart time decide"
- An easter egg. For example, "Show visited workspace in a map". Why easter eggs make here? Because few people know it, and AI will not deviate to make a useless easter egg from its assigned task.
I'm not putting screen recording of onboarding journey, neither decent hero or card design. There are already people doing these.
Hello
I'm Rene Wang, a design engineer at LobeHub, who also sponsored this project.
I previously worked at ByteDance on Lark and TikTok. I built some side projects. Explore them at rene.wang.
One Last Thing
Design isn't about the big gestures.
Details are what separate products that work from products that feel right.
They're what separate good design from great design.
And they're what this site is about.
Let's study craft together.
Want to contribute? Notice a detail worth sharing? Submit it here.
P.S. I put some useful features in the Detail on the top left of the page. Go check it out.
P.P.S. I'm still working on the platform, so there might be some bugs. If you find any, please let me know.